Release scope
This note documents Q00P: Moonforge Colony version 1.0.1, release ID 20260817162418-cnw9omp67hktn1xa. The package archive SHA-256 is 0f1246066f9daf8eb2a25167de926a28f2a97175a9b25b092571e0a3efc7c7ac and the release was validated on August 17, 2026.
Construction rules became more explicit
The v1.0.1 package removed mission and progression gates from construction structures. Building availability is now controlled by the visible Credit and Metal cost instead of an additional hidden unlock condition.
Build cards also report the exact resource amount still missing. That change makes a failed construction decision easier to understand: the player can read whether Credits or Metal are short instead of guessing which unseen progression condition has blocked the structure.
This is a product-level change rather than additional catalog copy. It changes how the running colony communicates its construction rules to the player.
Save compatibility was preserved
Moonforge keeps the browser storage key q00p_moonforge_colony_v1 and the same v1 save schema used by the preceding 1.0.0 build. The package README therefore records existing v1.0.0 browser progress as compatible with v1.0.1.
The current runtime autosaves about every eight seconds and when the page is hidden or closed. Offline production is capped at four hours, after which the Welcome Back flow reports time away, Credits earned, and Ore mined.
These are package-level save and progression facts. They do not imply that Q00P has independently tested every browser or device combination.
Presentation changes in the patch
Version 1.0.1 also brightened the isometric playfield, terrain grid, roads, rocks, and crater edges while retaining the darker HUD and panel treatment. The aim was to improve separation between the simulation surface and the management interface without replacing the colony's visual identity.
Self-contained runtime
The Moonforge package is static HTML, CSS, and JavaScript. Its documentation states that gameplay requires no external JavaScript or CSS dependency and makes no external network requests.
Visible game graphics are drawn at runtime by the included Canvas and CSS code. Audio is synthesized at runtime with the included Web Audio code, so the current package does not ship third-party music or sound-effect recordings.
Why this release note exists
Moonforge already had a detailed gameplay guide, but it did not have a development record describing the current 1.0.1 package. This note closes that gap by connecting the live game page to a specific version, release ID, save-compatibility statement, construction-rule change, and validated package.
Future Moonforge changes can now be documented against this release instead of silently replacing the meaning of the existing guide.