Q00P · MOONFORGE COLONY TOOL
Colony Build Planner
Build a step-by-step Moonforge plan before spending resources. Each step uses the game's real structure costs, upgrade formula, mission gates, lifetime-Metal gates, fleet/housing limits, research prerequisites and build-pad restrictions.
STARTING STATE
Colony, milestones and resources
Research already owned
BUILD SEQUENCE
Add the next planned action
PROJECTED FINAL STATE
Capacity after the complete plan
PLANNER RULES
How the sequence is validated
New structure cost follows Moonforge's build-cost scaling. Drill, Worker Hub, Hauler Depot and Warehouse each have one starter copy excluded from the extra-copy multiplier. Every additional copy increases its base Credit cost by 1.42× per extra and base Metal cost by 1.25× per extra.
Build pads are finite. The map has two mining pads and five non-mining pads. Drills require a mining pad. Refinery and all other new structures consume a non-mining pad in this planner, matching the game's restriction that mining pads are reserved for drills.
Power Station and Research Lab gates use lifetime Metal produced, not current Metal inventory. Therefore the planner includes zero-cost milestone steps for reaching 10 or 25 lifetime Metal. Those milestones represent gameplay progress, not free Metal added to inventory.
Planned build actions assume construction completes before the next step. A Research Lab completion adds the game's one-time +4 Research Data reward. The planner does not automatically generate Credits, Metal or Data between steps; cumulative funding gaps show what the starting inventory cannot cover without additional gameplay.
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