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Q00P · MOONFORGE COLONY TOOL

Colony Build Planner

Build a step-by-step Moonforge plan before spending resources. Each step uses the game's real structure costs, upgrade formula, mission gates, lifetime-Metal gates, fleet/housing limits, research prerequisites and build-pad restrictions.

Starter colony loaded. Planning never writes to your Moonforge save.

STARTING STATE

Colony, milestones and resources

Research already owned

BUILD SEQUENCE

Add the next planned action

Exact dependency validation

Plan steps0
Total Credits costC 0
Total Metal costM 0
Total Data cost0
Credit funding gapC 0
Metal funding gapM 0
Data funding gap0
Build pads left2 mining · 5 other

PROJECTED FINAL STATE

Capacity after the complete plan

Production is structural capacity
Drill output0Ore/s
Mine storage0Ore capacity
Worker housing0 / 0workers / beds
Fleet capacity0 / 0haulers / bays
Hauler cargo0Ore / vehicle
Hauler speed0map units/s
Loading rate0Ore/s
Refinery cycles0cycles/s
Ore per Metal cycle5Ore
Warehouse storage0Ore
Research generation0Data/s
Lifetime-Metal gate0produced historically/planned milestone

PLANNER RULES

How the sequence is validated

New structure cost follows Moonforge's build-cost scaling. Drill, Worker Hub, Hauler Depot and Warehouse each have one starter copy excluded from the extra-copy multiplier. Every additional copy increases its base Credit cost by 1.42× per extra and base Metal cost by 1.25× per extra.

Build pads are finite. The map has two mining pads and five non-mining pads. Drills require a mining pad. Refinery and all other new structures consume a non-mining pad in this planner, matching the game's restriction that mining pads are reserved for drills.

Power Station and Research Lab gates use lifetime Metal produced, not current Metal inventory. Therefore the planner includes zero-cost milestone steps for reaching 10 or 25 lifetime Metal. Those milestones represent gameplay progress, not free Metal added to inventory.

Planned build actions assume construction completes before the next step. A Research Lab completion adds the game's one-time +4 Research Data reward. The planner does not automatically generate Credits, Metal or Data between steps; cumulative funding gaps show what the starting inventory cannot cover without additional gameplay.

Privacy: “Load My Moonforge Colony” reads q00p_moonforge_colony_v1 in this browser only and never writes back to it.