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Q00P · MOONFORGE COLONY TOOL

Worker–Hauler Ratio Planner

Balance lunar workers against your hauler fleet using Moonforge Colony's real worker skill, housing, cargo, speed, loading and routing rules. Route throughput is clearly marked as a derived estimate because live convoy queues and blocking are dynamic.

Manual starter configuration loaded. Your game save is not changed.
{-- Q00P_MOONFORGE_UPGRADE_ROI_RATIO_LINK_V1 --}
Comparing your next investment? Open the Upgrade ROI Calculator →
{-- Q00P_MOONFORGE_BUILD_PLANNER_RATIO_LINK_V1 --}
Planning the next colony stages? Open the Colony Build Planner →

COLONY CONFIGURATION

Workers, fleet and production

Relevant research

VERIFIED SOURCE CAPACITY

Current worker and fleet limits

Exact mechanics
Worker housing0 / 0workers / capacity
Fleet bays0 / 0haulers / capacity
Avg. worker skill0%loaded save or creation formula
Worker mining ceiling0Ore/s while all workers mine
Drill output0Ore/s
Source ceiling0drill + instantaneous worker mining
Hauler cargo0Ore / hauler
Hauler speed0map units / second
Loading bay0Ore/s, single bay
Unload ceiling0Ore/s, unassisted
Assisted unload0Ore/s when a worker assists
Unload-assist eligibleNoconditional worker assignment

DERIVED ROUTE MODEL

How many haulers fit this colony?

Estimate · not exact live throughput
Baseline route distance0map units / full round trip
Full-load cycle0seconds, queue-free model
Per-hauler estimate0Ore/s before convoy losses
Current fleet estimate0Ore/s capped by bay ceilings
Recommended haulers0for current structural supply
Worker : hauler ratiocurrent → recommended-fleet ratio
Next worker costC 0exact purchase formula
Next hauler costC 0exact purchase formula
BALANCE SIGNAL Balanced

NEXT BEST MOVE Keep current balance

HOW THIS PLANNER WORKS

Exact capacity, honest route estimates

Worker housing comes directly from built Worker Hubs: each hub contributes 6 plus twice its level, with Housing Capacity adding four more slots. Worker mining uses the game's 0.24 × skill × worker multiplier rule. New worker skill rises by 2.5 percentage points per index until the bonus reaches 30%, so manual mode can reproduce that progression.

Hauler cargo, speed, fleet bays and the single loading-bay rate use the same formulas as Moonforge Colony. Bigger Hauler affects cargo, Faster Loading affects transfer speed, Smart Routing affects travel speed, and Automation multiplies vehicle speed and worker output.

The route model follows Moonforge's depot, junction, mine and destination waypoints and includes full-cargo loading, unloading and the mean depot rest time. It intentionally does not pretend that convoy blocking, live queues or partial-load departures can be predicted exactly. Multiple haulers can stop when another vehicle is within the blocking distance, loading uses one shared bay, and destinations have their own unload queues.

Worker unload assistance is also conditional. The game prioritizes construction, then repairs, before an eligible worker can assist a hauler. When assistance is actually active at the target, unload speed receives a 22% multiplier. The planner displays that ceiling separately rather than assuming the bonus is always active.

Privacy: “Load My Moonforge Colony” reads q00p_moonforge_colony_v1 from local storage in this browser only. This planner never writes to the Moonforge save.