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Q00P ORIGINAL GAME UTILITY

Moonforge Colony Production Calculator

Read your local Moonforge Colony save or configure a colony manually. The calculator mirrors the production constants used by Moonforge Colony v1.0.0 and separates exact game rates from logistics estimates.

Play Moonforge Colony Open Game Guide

Your save stays in this browser. This calculator does not upload or modify it.

Planning colony staffing? Open the Worker–Hauler Ratio Planner →
{-- Q00P_MOONFORGE_UPGRADE_ROI_PROD_LINK_V1 --}
Comparing your next investment? Open the Upgrade ROI Calculator →
{-- Q00P_MOONFORGE_BUILD_PLANNER_PROD_LINK_V1 --}
Planning the next colony stages? Open the Colony Build Planner →

COLONY CONFIGURATION

Production setup

For multiple buildings, separate levels with commas: 1,2,3. Supported production levels are 1–6.

Research

LIVE PRODUCTION

Exact production constants

v1.0.0 formulas
Drill output0Ore / second
Mine storage0Ore capacity
Hauler cargo0Ore / hauler
Hauler speed0Map units / second
Loading rate0Ore / second
Unload ceiling0Ore / second, unassisted
Refinery cycles0Cycles / second
Metal potential0Metal / second if fed
Refinery ore demand0Ore / second at full load
Refinery credit potential0Credits / second if fed
Warehouse storage0Ore capacity
Fleet bays0Haulers supported
Structural bottleneck signal

Logistics travel and queueing are simulated inside the game, so this page treats transfer rates as ceilings rather than pretending convoy throughput is exact.

OFFLINE PRODUCTION

Away-time projection

Maximum 4 hours
Offline Ore mined0Game formula ×0.42
Ore added to storage0After refinery + storage cap
Metal produced0Offline refinery factor ×0.32
Credits earned0Exact offline credit formula

HOW THE CALCULATOR WORKS

Built from Moonforge Colony's production rules

Moonforge Colony does not use one generic “income per minute” number. Mining, storage, vehicle transfer and refining are separate systems. Drill output is determined by every built Mining Drill and the Faster Drilling, Rich Ore Detection and Automation research multipliers. Mine storage is a different limit and Deep Mining increases that capacity without directly increasing drill speed.

Hauler capacity and speed are also separate. Depot level changes cargo capacity and vehicle speed, while Bigger Hauler, Faster Loading and Smart Routing improve different parts of the logistics chain. The game uses a single loading bay and destination queues, so actual convoy throughput depends on travel distance, target position, queue state and how many haulers are active. For that reason, this calculator reports exact loading and unloading ceilings but does not label a simplified travel estimate as an exact game rate.

Refineries use level-based processing cycles. Efficient Processing changes the recipe from 5 Ore per Metal cycle to 4 Ore, Faster Refining raises cycle speed, Metal Multiplication raises metal yield, and Automation applies the colony-wide multiplier. The live Metal figure above assumes the refinery has enough ore to remain continuously fed.

Offline production intentionally uses a different model. Moonforge applies only 42% of drill output, caps offline mining to 75% of warehouse capacity, applies a 32% refinery factor, and limits away time to four hours. This page reproduces that offline formula separately so an online production number is never confused with an away-time estimate.

Privacy: “Load My Moonforge Colony” reads the game's save from localStorage on your device. Nothing is submitted to Q00P by this tool, and the calculator never writes to the Moonforge save key.